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I feel about combat in general

Posted by Rousutt Rousutt over 6 months ago

 In the first chapter of the game, we�re introduced to the racial tensions that undergird Temeria and its peoples. Dwarves and elves are second-class citizens, confined to ghettos and reservations. Bands of outlaws live in the forests, running something of aguerrillawar against the humans, while the uneasy peace between �elder races� and humankind results in bloodshed in the human settlements. In chapter one, this tension ultimately results in a riot in Flotsam, a bloody pogrom against the non-humans. The quests so far have been slightly more in-depth than in many RPGs I�ve played. Before setting out to kill off monsters, you first must learn something of their lore. This can be done by finding a book on the subject of your hunt. The more interesting quests involve the main storyline, however. The side-quests serve something of a tutorial purpose, and help strengthen Geralt, but offer little else. I�ve said it before, but the nature of side-quests in most RPGs � especially the �Kill Five of X and Return to Y� grinding � is tiresome. No matter how lovely The Witcher 2may be, I did weary of some of these quests. On the other hand, the drunkard troll at the bridge was a great deal of fun. Not the sort of beast I�d want to drink vodka with, but one of the most interesting characters in the game so far. Cutscenes loom large in The Witcher 2, and I�m still of a mixed mind on them. The writing is actually remarkably good, and by and large so is the voice-acting. However, the limitations of computer http://www.rsgaming.com animation continually rear their ugly heads. Arm gestures are uniformly awkward and immersion-killing. I want everyone in the game to just stop moving their hands and arms while talking. It�s distracting. The writing and acting are good, and the story is engaging and full of mystery, but I do think it drags on at times. To be honest, it�s one of the most well written stories I�ve encountered in a role-playing-game in quite some time, but it�s still a bit long-winded for my taste. Then again, I�m hopelessly impatient when it comes to storytelling in video Runescape games. I also find combat in the game somewhat lacking. It�s better than Skyrimbut it, too, lacks some of that oomph that makes action Runescape games work. Click-and-slash wears thin too quickly, and the magic signs, traps, and bombs � while they do improve tactics � don�t do enough to make combat as engaging as it ought to be. On hard difficulty, some of the fights can be truly punishing, but I�m still deciding how I feel about combat in general. It could be better, especially with an improved defensive mechanism and less button mashing. Then again, I�ve yet to unlock most of my swordsmanship abilities, and maybe the combat improves along with the rest of the game. Overall, Chapter One was a lot of fun. I marveled at the detail in each costume and across the terrain. Flotsam was an interesting hodge-podge of politics and intrigue, of racial tension and brutal self-interest.