Connect with
KP Alumni now!

recent registrants


Forums - Reunions - Venues - "Diablo 3 Demon Hunter single kill 10pp three groups boss experience

"Diablo 3 Demon Hunter single kill 10pp three groups boss experience

Posted by Pazpaz10 Holland over 6 months ago

"Diablo 3 Demon Hunter single kill 10pp three groups boss experience A little cold reality: 105 open service since a lot of people are playing DH disappointed that DH weaken too much, directly into the "real hidden job. The main reasons are: 1 Compared to the Manzi gap is too large. 2.104 sweeping 150,000-300,000 panel DPS, in front of tens of millions of monster blood worth mentioning. 3. Too fragile. Difficult dead dog. . . . 4 set items Manzi than the gap. Old Na sets under difficult worthless, the new Na sets seems to be a bug, only shoes high sensitivity version. For more than four points I understand as follows 1 Compared Manzi differential Indeed, I have seen the video of the top Manzi, compare my results are as follows. BOSS 30W DPS Manzi 22wDPS Demon Hunter Skeleton King + Magda 4 minutes 7 minutes Gang Farm + La Northrop 3 minutes 6 minutes 28 seconds Kule + destroy the beast 4 minutes 7 minutes and 20 seconds From the time point of view, blade and soul gold the gap is too big, I'm twice as high efficiency, There is a big gap, I have to admit DH in front of Manzi, no advantage at all. However: A) My DH is not the top, DPS upside, my rings, necklaces, La Kuni are very general. Facelift to improve of a 4wDPS is feasible. This gap will be reduced. B) Why keep Manzi to compare it? Each has its own wonderful career, I like DH mixture of the Amazon with the assassin. Queen modeling is fast hardware flash, he sent a whip. DH often reminds me of the movie "Underworld", "Van Helsing" actress 凯特贝金塞尔. 2.DPS A) most of the players in the low difficulty MF only real challenge themselves, or play a key team playing ring before going to 10 difficulty? At least, I have not seen that players (all occupations include Manzi) MF 10 difficulty. For me personally, I am in difficulty MF 5-7, although the longest time I played, I was 10 difficulty 4 hours did not die. B) 105 blood increased too much, we can not find the feeling that used to power the ball swept. This feeling of falling from the vertex of course not good, but other occupations in fact the same. C) also can enhance the DPS, my DH, panel 22w, within 1 minute, I can pull Northrop cause a 6000w damage. DPS actual output is 100W. Skills build. 3. Too fragile In fact, this is due to historical reasons. 103,104 people are mad heap DPS, to abstain from blood. For example, everybody likes Yin Na pants, but the contrast gold pants, Yin Na pants loss of at least 100 points of physical and 80 points the whole anti-, as well as a random affix, this affix the ball back, armor, pick up distance . We look back at it, DPS only survive is DPS, or all interviews. However, 104 universal child strange era gone, do not forget the past, look forward. 4 Na sets This is a very depressing thing. Once old and new Na sets of the dispute uproar. Basically died down, 105 Old Na sets basically worthless. The new Na sleeve all very well, but the high sensitivity of the equipment in addition to shoes, the basic, in accordance with the arsenal has a 170-200 Agility random file attributes, ah, I really do not understand! Na head even worse, wow gold the crit rate need to take a random affixes. However, Na head really is not the only option. The property is bad. PS, although the reality is a bit cold, but the people of God as, for example, "young artists". Not reduce the difficulty he kill the siege destroy the beast + Kule, this is not an ordinary person can do. Not only is equipped with more powerful operation to complete. I am lazy, there is no key, not reduce the difficulty to kill only under the Skeleton King Magda combination, to 110 million issue of EHP I still need to keep the kite to separate the two boss visible Kule and destruction of the beast will be more Hard to kill (I feel I should not kill the the Kule combination). Detailed my solution: The above is the case with wild boar and perfect. Equipment is single disaster held the child with the deceased heritage, which is my current equipment. The actual effect, this high-end DH already swept 10 difficulty. Precepts, hatred, IAS DH constrained by precepts and hate, so with Na sets to solve the precepts the crit Reply commandments, the relentless Reply precepts, bats reply to hate, hate high attack speed Reply solutions. I've tried a variety of ways, concluded that rely on attack speed, high critical strike with to hate little consumption spiked traps, basically the perfect solution to the precepts and hate. Serve three purposes. Worry about the precepts, no worries about hatred, the output is high! A) hate Hateful total: 125 points Hate the amount of Reply: own every second 6.48; tied Hammer shells to produce three points, attack speed, a second Generates 9, that is generated 15.48 points per second. Hatred consumption: the spiked traps consumption 30 points. Sentry consume 30 points. Then we look at when attack: First three spiked traps, a Sentry, consumed 120 points hatred. Then tied hammer bomb attacks. Spiked trap a second explosion, the first bombing took 3 seconds, recovery hatred of 46.44 points. Then again and again put the trap will not be broken, Sentry excess hatred release. B) precepts Old Na sets: the face of difficult, really has been the stage of history. The ruthless consequences: 105, or control is king, Thunderball stun survival protection and protection of the output. Crit back precepts: high attack speed is close to perfect. "At present my case, IAS, 67.5 rate of violence, when alone kill a boss, still can do unlimited Shadow Power. Before, diablo 3 gold 65 the rate of violence, the attack speed of 2.85 can be done single infinite Shadow of the power to kill a boss. Let me feel: 60 rate of violence, to meet the 2.8 IAS click a boss unlimited Shadow. 2 "crit Reply precepts need a passive skill, does it cost-effective? The perfect PS, archery unshakeable. First of all, under difficult Popular "calm sniper" is already spent, and there is no available place. Of course, "shoot with great precision," not to mention. Then, the mechanical tuning, six traps, I build inside will lead to lack of hatred, so give up. Finally, anesthesia trap, this is indeed very significant, I am really a lot of trade-offs, 20% damage reduction is still very impressive. Of course, if the grenade hit the return of more valuable. If my blood anti-again, I will replace perfect this skill. 2 Survival Armor, resistance, blood, Dodge, reply means constraints. A point of view. Armor: I am tough Armor heap to 4000, for which, in the quiver at the expense of 100 Agility, we can see my quiver plus 101 Strength. 3,000 Armor can provide 50% of injury-free, and can point to 57.7% in 4100. This value is basic to achieve. Beyond it would take affixes. Resistance: 104 DH has been resistance has been ignored, however, resistance is DH equipment able to seize the last straw! Armor can not be improved, or difficult to upgrade to level with Manzi. However, resistance can, 800 anti-DH entirely feasible! Do not say Armor can not enhance the income linearly decreasing linearly decreasing income is still income. Health: 10 difficulty, d3 gold an Arcane attack damage Shadow 9000 points, an Arcane general attack three times, that is, 2.7 million blood, the two Arcane is 54,000 blood, the damage is still very scary. Therefore, we can figure ah! 90,000 blood when, standing the Arcane pile all right, after all, not a lot of root Arcane at the same time focus me, but Yingkang to live in two is a must. 80,000 blood Running bit. We can see, I put on the mask of Tal Rasha. Oh, wonderful work? Is not, tarascha mask is very good, the whole anti-sensitive body, crit, life%, perforated, Oh this artifact is it not to DH prepare it! ! ! The mask of this tarascha the 20000, give me life. And most importantly, is not very expensive! On helmet of Binuotaya, 20000 blood, 80 + anti-for-20 commandments, 400 Armor, compared with a low price, I think that it is worth. The dodge: Needless to say, we are easy to handle. Dodge a lot of fun. Magda Swarm is equal to halve the damage. The 2500 Agility achieve 4X% dodge for all DH is a simple matter. Recovery: do not say too simple, unlimited Shadow Power! (3) output Always adhere to the station line and the spiked traps echo best output. I panel DPS is 220,000, but in fact, 1 minute La Northrop damage caused 60 million, the actual output is 100 million. 4 followers Or witch with the frozen sword (blue anger) or demon sword (Macey Williams), to maximize the attack speed and anti-physical, intellectual (to enhance the intelligence to all anti-.) 104, witch attack a little, now totally dead. Either is to take the devil's anti-strange, control either left frozen. Personally I prefer the frozen some. When you witch to 2.0 attack speed, 1989 thousands of blood, 400 anti you will find an entirely different story. 5. Equipment I for several hotspots equipment talk about their feelings, we hope to. A) package Natalya: Really just a three-piece or two-piece! First of all, runescape gold the 50 commandments can not solve your precepts life problems. Secondly, the properties of the Na head is bad. PS I even discarded clothes on the precepts of affixes replaced by a full anti-affixes, 30 commandments still enough. Besides two-piece. To retain clothes and Na ring, Na replaced by climbing shoes, I have tangled for a long time program. Finally, I had put on enough blood Na shoes. Compare the best, high-end ice climbing and Na shoes: Properties Na shoes climbing Agility +130 260 280 +58 Physical 60160 life% 0 11% 7575 of the whole anti- Running speed 12 suspected 0 Damage reduction 60 Affixes no ball back, pickup distance Armor running speed stands to reason? But not seen. We can see that the general situation, Na shoes climbing more than 100 agility, 6% melee damage reduction, as well as running speed. Climbing more than 100 points of physical and 10% of life, as well as a useful affixes. Both price is almost the same, to see the trade-offs. B) affixes In general, each piece of equipment has six affixes are basically full, but I understand it, Shoulders, belts, pants or their excess affixes. For example, a glove. Attack speed, crit, blast injury, agility, physical, anti-, six could not more. However, we view these pants: Agility, physical fitness, the whole anti-holes, after 5 affix an extra affixes, so that the pickup range and the ball back more than you can. Similarly, the belt and the shoulder pad, anti sensitive body, life after 5 affixes, but also over the the Armor ball back from the. Shoulders and belt, of course, the evil spirits and witch different time or can be, depends on the individual overall mix is how to do trade-offs. Pants, no doubt, gold pants can replace the legendary equipment. C) Jordan Jordan can increase the skill damage, Elite injury, actual use of it is very impressive. However, my build, inappropriate, I like the whole anti-I like IAS, or loss of ability to survive is not always such DPS back. I have a 6 Poison damage, 30% Elite injury, 10 commandments, 12 traps hurt Jordan, archive. In addition, the ice Jordan DH useless, after all, the skills of physical output can not use. D) bow, crossbow gun, crossbow Are pretty good, but with a crossbow, archery specialization can be removed, after all, 50% of blast injuries inside the 105 dispensable. The bow is a bit do not understand. 6. Skills These are my skill sets. A) prance Skills for out smoke. I found that the smoke is actually useless, poor invincible I am really egg pain. Prance, can let you quickly moves leave triple profanity, Arcane ball center, 78 Ice Hockey Spell threaten regional. B) wild boar This depends on personal preference, I like it supple body. . . . . What a strong build Zhu ~ and ready to go + Battlefield medical reversed. We can actually operating under. However, a single kill siege to destroy the beast + Kule, must with wild boar, it can play a very good role in contain monoclonal antibodies destroy the beast. Everyone to see my video above, there are two actions specifically went to the the destruction Shoumian go put the wild boar. C) Sentry DPS, mainly on account of output, the output of my Sentry average 3.5w so, that is one second 10w, pretty impressive. In addition you can also put the two, as well as damage reduction. Conclusion: Diablo is a relatively perfect system, characters, skills, equipment, are combined together, not too complicated, a lot of things can be achieved by thinking sometimes unable to do anything, and found that a change in equipment, you can still change the skills ideas to solve. It is also a pleasure. I can not give a standard, tens of thousands of blood, hundreds of anti-how much DPS swept difficulty, in fact, these are more fun to discover, is not it? Well, I went to 6 difficulty logging go.