"Diablo 3" Adams Cowen hands Manzi experience summary Share
Posted by Pazpaz10 Holland over 6 months ago
"Diablo 3" Adams Cowen hands Manzi experience summary Share
Xiao Bian today to share with you is Adams Cowan summing up experiences, Zhan Zhuang, Parkour Xiaobian this experience; Farm, key machine, following the same Xiaobian together to look at details. !
Sri Lanka Cowen hands Manzi experience summary
Chapter I: Parkour on the hands and
First, why 1.04 Parkour to dual wielding hands nobody cares?
1, compared to dual wielding hands with a whirlwind turn consumption anger, pit father.
2 small whirlwind revolutions by rapid impact. Rapidly higher, the faster the speed, the battle rage back to anger the more obvious disadvantage here hands.
The 3,1.04 pay attention to maintain endless Saiyan hands Manzi impossible task.
Second, why is 1.05, I think that the hands Manzi also be added to the Parkour force and which has certain advantages?
1, cyclone to consumption of the the anger system of improved. The hands playing cyclone no longer pit father. Hands Parkour possible.
2, the strength of the introduction of so strange a substantial increase in blood volume, Manzi their traditional dual cyclone efficiency can not meet the demand. Torn join is the general trend. Manzi dps with both hands, holds a huge advantage with tear than double.
3, the size Cyclones coefficient of the modification. Lead to dual wield Manzi full endless Saiyan becomes extremely difficult, comparatively speaking, hands Manzi was not maintained. Narrow the gap.
4, the ancestors to join hands Manzi efficient than dual wield Manzi monomer output environment. (This is more complex, will analyze in detail later)
Hands Parkour 1.05 suitable for what kind of game mode?
Suitable for high lv (LV7) 5buff hit the key, then switch off to continue the game mode. The reason is simple: run fast, looking for keys strange obvious advantages.
Hands Parkour build how to build?
Active: double roar (anti + back to anger), the size of the cyclone, tearing back to the blood, the ancestors.
Passive: merciless tyranny, the weapon master anger can not break.
Depending on their equipment, a few pure attack passive and defensive nature of active skills can make the appropriate adjustments, of course, you adjust the intensity progression effect is the same.
Chapter II: hands Zhan Zhuang
First, why I have to give up Parkour select Zhan Zhuang?
1, Zhan Zhuang aoe ability than Parkour monomer points to kill better than parkour.
The Zhan Zhuang defense is not better than the indicator Parkour.
I especially fast hardware sparkling barbarians, not a ballerina + long-distance runner!
Hands Zhan Zhuang build how to build? Active: roar (anti + back to anger), large cyclone (speed), tearing back to the blood, ancestors, revenge (10 crit)
Passive: merciless tyranny, the weapon master anger can not break.
Depending on their equipment, the few pure attack passive and active skills defensive nature runes can make the appropriate adjustments, of course, you adjust the intensity progression effect is the same.
Third, how can you say Zhan Zhuang higher than the dps Parkour? Talk about this, you must talk to the 1.05 Manzi one of the major changes: Hammer of the ancestors.
To put it simply, as long as you can to try to keep a full rage state, the ancestors of the hammer will be able to bring you dps ability of other occupations formidable terrorist monomer (ancestors of the AOE range is too small, is not considered).
The newly revised anger can not break: can not afford to anger, seconds back angry with the ancestors of the hammer, the effect is very good (in order to take him, I reluctantly give up superstition), if you are rich handsome play the immortal five sets even -5 anger Jordan, then the effect will be better.
Good, simple analogy Parkour and Zhan Zhuang dps, 1.0 Weapon Speed.
Run cool dps:
Little Tornado 60% x3 (4 hit too idealistic, count 3)
Large tornado over 145%
Tear 100% to (tear 5 seconds of 700%, but he will affect Parkour, give a discount)
The sum of 425%, the advantage is all aoe damage.
Zhan Zhuang dps:
Ancestors 406%
Tear 100% (same as Parkour)
Revenge 220%
Summary: Taking into account ancestors high crit, single output, significantly better than the Parkour aoe than Parkour slightly lower, limited. First of all, this conclusion is my latest conclusions. Involving equipment, the intensity of the fight, build, operating habits, speed, and many other factors. So I do not dry each of the offerings that the 100% correct. Bring up for you to explore.
Simply put, for three reasons:
1,1.05 strike back waste, vampire into the mainstream, then the amount of blood-sucking depends entirely on your real dps has nothing to do with the attack speed. Vampire this one, the Zhan Zhuang hands does not suffer. (The reason of this chapter)
2, revenge! A from version 1.02, you can not let go of the offensive and defensive Manzi nirvana. Personally think that a 30% chance to trigger revenge vampire ability that can rival the two vampire affixes. Parkour plus tear, have been less smooth, almost do not run up again with a vengeance. But revenge and Zhan Zhuang is the perfect combination.
Parkour + tear in order to maximize efficiency. Must frequently turned to the crowd to tear. Actual effect told me that a certain strength, a certain number of strange group, this operation is quite dangerous. Indicators of defense equipment is extremely demanding. Slipped while cruising with Parkour mainstream operating routines do not take. This creates a contradiction: to efficiency or safety? In contrast, Zhan Zhuang outbreak of revenge instant high blood back skills support security.
Five hands Zhan Zhuang build in 1.05 suitable for what kind of game mode?
1, mainly farm mobs all clear, both to play a key game modes (lv too low).
The team play purgatory machine. (Skills appropriate adjustments)
Chapter 3: give up Slam! Access and use anger! Endless Saiyan!
The content of this chapter is more mixed. Though they are related, but does not have a core content of a say.
Endless Saiyan Parkour, no doubt, is the the time Manzi iconic words. The focus of other professional vocal opposition.
But I think that Parkour popular just because of the low entry requirements, all ages.
Endless Saiyan, this really is 1.03-1.04, a symbol of the high-end of the Barbarians.
The Manzi is playing Parkour is a parkour with endless Saiyan, but really can do through the brush a3, to keep the whole the Saiyan constantly Manzi, I estimated a cloudless.
This version, the size of the coefficient of the cyclone are slashed.
To rely on the road several mobs to maintain the Saiyan, even dual wield. Estimate theoretical unlikely.
Parkour stream then for hands, Saiyan there is no need to with it?
For Parkour skills through competition with the Saiyan battle roar and tear. A full defensive skills; throughout a substantial dps increase attack skills.
Saiyan if you can not keep, rs gold is an offensive and defensive outbreak + positioning of emergency skills.
Which specific choice. I think to decide according to their own habits.
2 to abandon Slam (Frenzy) and anger Acquisition and Application. Thank Blizzard passive skills: anger can not break changes, as well as the previously mentioned changes ancestors.
For Zhan Zhuang build:
Full of anger war, in the face of more than more than 3 jy or mobs. Panel 50 + crit rate case, crit back anger + beaten back anger + anger can not break back anger, the sufficient support Manzi constantly anger or full of anger. When the number of monster face is too small, such as the boss fight. Anger will certainly not enough, but it does not matter. When you do not anger you point Zu Huiping cut. Note that this flat cut coefficient is 1.0. In other words, the level will be able to cut back to 15 anger. Plus on most boss elemental damage and 20 seconds of battle roar. In the process of farm, off the 2-3 boss, will not become obstacles of this build.
For Parkour build:
I see the downstairs friend mentioned, tear + whirlwind + ancestors, anger is not enough. In fact, this set of build inside the patriarch is an option. Actually encounter strange gold or remote elite mob, I will enable it. A combination of the ancestors of the first gold strange blood tear + hit a certain level, and then start Parkour ending. Practice has proved that, which is more than the entire run cool more efficient mode (minions die off, leaving a strange gold Parkour hard); remote strange even simpler, most of the time, with a tear + ancestors chase with long-range the elite hit, the same than that of pure Parkour efficiency. This is Parkour build to bring their ancestors reasons.
Hit purgatory machine:
Due to fighting a long time, runescape gold and I in order to survive is likely with on anger can not break (with seconds back 2% life). So bring Slam may be more efficient.
Chapter 4: fitted
, Sri Lanka Cowen options:
As for hands Parkour build vampire Sri Lanka Cowen lets you turn brain. But in support belt single vampire and tear back to the blood, is not necessary.
For hands Zhan Zhuang build, due to the support of revenge, blood-sucking Sri Lanka Cowen more non-essential.
Note: I said non-essential, not to say bad, in fact it is very good, good enough to make you give up the battle cry skills, tearing installation back to the blood runes vampire Sri Lanka Cowen. Revenge with 10 crit Rune.
Actually I am using a 330 physical Sri Lanka Cowen, 330 physical brought me a the 1w8 blood enhance. Largely liberated rely on endurance in my whole body equipment selection, I think it is significant.
As for the white text dps, storm damage numerical nothing to say. Cf DPS calculator, and then weigh their own pockets to like.
Second, with regard to the the immortal five pieces: head and hand belt three-piece is very good. This three-piece good price, almost give away 16% of melee almost comparable to a battle roar skill effect (of course, a melee), d3 gold strongly recommended to avoid injury.
Clothes and shoes attribute is also good, but not good enough relative to their prices. Especially in the case of black thorns clothes + pants suits and climbing shoes cost-effective equipment, even more blunt.
Seconds back anger, very very powerful. I use two sets of build without busting with good results. But have to say, but also the role of the icing on the cake. Non-essential.
So I think: a property fast hardware immortality five sets is no doubt graduation installed. Garbage immortal sets of cost-effective two-piece black thorns + climbing shoes pull out the street. Not recommended to start.
Third, on the attack attributes:
1, crit is the most important the dps property of, crit more, you have more ancestors can hit, and the ancestors of the burst rate close to 100% more year-round. Ran 70 heap. I 49.5%
Storm damage in 1.04, when a large number of overflow with both hands. 1.05 hit higher lv. The problem is not a problem. Recommended heap. I 409%
3, the power of both offensive and defensive, recommended.
Rapidly in the two sets of my build is not to force. Faster attack speed means faster to vent their anger; without busting unable to obtain faster and save anger income. Therefore, in the case of limited funds, without regard to this property. I am currently rapidly to zero
Fourth, on the defensive attributes:
1, various xx damage reduction effect is very good. Such as immortal melee damage reduction, such as superstitious elements of damage reduction.
2, resistance and armor as far as possible and in accordance with the ratio of 1:10 to go with the best. Of course insist useless. I am currently a roar 6808500.
3, hit back to ignore it, belt Vampire necessary. Ax vampire before that. Money to buy certainly can not go wrong. I have only single vampire belt.
4, endurance, diablo 3 gold how much is enough? See your network case may be. The more endurance bring more fault-tolerant. I am currently 60,003 blood.
5 seconds back is not necessary to heap. Although I now had about 1500.
6, the moving speed of the significance of less than 1.04. 12% is enough. No problem is not large.
Epilogue
Blink of an eye, d3 also play more than six months.
I In addition to the midway egg pain spent more than 20 hours practicing 60 dh basic as one the bashing Manzi body. As always adhere to the hands and arms of the old Manzi. 10,000 A 1000 anti sword and shield, 1.02-1.03 years, I am playing big hands trick flow. Universal Parkour popular 1.03-1.04 times, I'm playing with both hands revenge + patriarchs Zhan Zhuang flow. All the way contrarian anti slowly over the benefits, is to feel the genuineness of the benefits brought about by the Blizzard patch. Tear buff, the ancestors of the buff, hands and arms buff, Sri Lanka Cowen ax artifact welfare, hands whirlwind turn buff ....